Driftland: The Magic Revival






“Driftland: The Magic Revival is a bit of a unique beast, being an RTS in the old mould of ‘build stuff in real time and send units around to do war’ Age of Empires style, but with several tweaks that makes anything but the basic buildings unrecognisable.”

“It’s a gentle gardening game where you nurture a city into existence, lassoing new districts with magic as you expand. The lack of micromanagement also lets you concentrate on casting magic spells. You can fireball bridges and then steal islands from other factions, or carve up an enemy force with a lightning storm, or a tornado, or both. It’s an odd mashup of Populus, Dungeon Keeper and Warcraft in a colourful setting”
PC Gamer

“I had a good time with the floating islands of Driftland, and its indirect control scheme is well compensated by a great AI and a smooth UI. After an adjustment period, I saw how this game could be very relaxing while keeping a tight control on the flow of a huge empire.”


About This Game

After a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. Faced with the destruction of their entire civilization and life on the planet, the warring factions called a truce and tried to repair the damage – but it was already too late. By using all their remaining magic to cast a powerful spell, they managed to keep their world in relative balance.

Many dark ages passed, but when all seemed lost, a ray of hope emerged once more: new sources of magic appeared, and new mages were given birth to across the planet. Now, as the dormant conflicts once again surface, this rediscovered power will determine whether Driftland is restored to its former glory or wiped from the cosmos entirely.

You take on the role of a Mage Overlord with your own castle, tower, and a small realm on one of the landmasses. With your unique powers, you can explore a procedurally generated world and connect floating lands to expand your kingdom.

Gameplay focuses on setting general goals for all your units without the need to micromanage each of them. The warriors, archers, and mages under your command are able to tame and ride different kinds of flying beasts and create various aerial units.

  • Procedurally generated world
  • Resource- and magic-based economy
  • Move and terraform scattered landmasses with magic
  • Tame and ride dragons and other creatures
  • Explore and fight on the same map
  • Set goals instead of directly controlling units
  • Single player, campaigns, and multiplayer


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